Okay, so basically this is how the class leveling/upgrading for the base class of Hacker is going to work. This class is for those who want to be skilled at corrupting programs and hacking enemies' mind chips for your own purposes like attacking opponents with them.
100 posts: Hacker
200 posts: Virus Controller
400 posts: Mecha Corruptor
600 posts: Arch Mecha Corruptor
800 posts: 1337 Hacker
1,000 posts: Cyber Lord
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Class Abilities:
Hacker: Has a small increase in your chance to hack an enemy's mind chip. (1% increase)
Class Ability: Mini Virus Control
Ability Effect: Slightly increases the chance to hack an enemy's mind chip.
Virus Controller: Has a moderate increase in your chance to hack an enemy's mind chip. (5% increase)
Class Ability: Cyber Robber
Ability Effect: Has the option to copy and use one of your opponent's Cyber Forms.
Mecha Corruptor: Has a good increase in your chance to hack an enemy's mind chip. (10% increase)
Class Ability: Spell Robber
Ability Effect: Has the option to copy and use one of your opponent's spells.
Arch Mecha Corruptor: Has an great increase in your chance to hack an enemy's mind chip. (15% increase)
Class Ability: Weapon Robber
Ability Effect: Has the option to copy and use one of your opponent's weapons.
1337 Hacker: Has a excellent increase in your chance to hack an enemy's mind chip. (20% increase)
Class Ability: Magnetic Mega Heal
Ability Effect: Has the option to control three V-Viruses (bosses do not count). This ability needs to recharge for five turns after use.
Cyber Lord: Has a superior increase in your chance to hack an enemy's mind chip. (25% increase)
Class Ability: Final Code
Ability Effect: Has the option to "confuse" an opponent or enemy, making them mix up friend and foe.
More class statuses are soon to be released! Remember, this is still testing, and abilities may be updated in the future.